

Rogue/Thief (Max Sneak, Max Pickpocket, Some Lockpicking (for unbreakable lockpicks, more gold and rare treasure in chests), Some Speechcraft, maybe some 1H or Archery, or use Illusion or Conjuration) This one is more for RP. Evil Villain/Mastermind (Max Illusion, Max Conjuration) has followers and conjured henchmen to do his dirty work and uses illusion to buff them and scare, calm, or make enemies attack one another. I just want to know if anyone has any ideas on builds that require none (or maybe only 1 or 2 with one limited) crafting skills that are viable in combat for at least expert difficulty. If you want anything worthwhile, you have to make it, chug a blacksmith potion w/ all your blacksmithing enchanted gear on, and then chug an enchanting potion and put game breaking enchants on it. like do quests, explore, clear dungeons and find new weapons and armor that way. you can make better equipment than you can find even on high level enemies and chestsģ.If you use them your character is uberly OP if you don't use them your equipment sucks on higher levels and harder difficultiesĤ.Most players (well at least me) just want to play the dang game and find gear along the way. I believe the main skills that break the game and make it no fun are Smithing, Enchanting, and Alchemy.ġ.They take extremely long (post patches) to level up to where you want themĢ.They rob the player of the adventure of finding awesome gear on fallen enemies and chests i.e. Pure Archer (Max Archery, and other skills that synergize well with archery: Sneak, Smithing, Enchanting, Alchemy, etc.) Nightblade (Max Sneak, Max Illusion) Invisibility kill, Invisibility kill, other illusion spell for fun, etc. 1h Dual-wielder (max smith, 1h, and light armor) spam elemental fury

I have made 3 characters which I have gotten bored of even playing on Master difficulty.
